Growth Resumes for US PC, Tablet Markets in 2017

Belmont, Mass. — Daniel Research Group, a market research firm specializing in forecasting technology markets announces the publication of the United States Personal Device Forecast Report.   The report is available on DRG’s website, www.DanielResearchGroup.com, or directly from this link: http://tinyurl.com/zn6z5pc.   According DRG, sales of Personal Computing Devices (PCs and Tablets) to households and business will increase 2.3%, to 116.9 million units in…

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Biometrics May Replace Phone Passwords

LAKE WALES, Fla. — FotoNation (a wholly owns subsidiary of Tessera Technologies, Inc., San Jose, Calif.) has come out with a suite of biometrics recognition algorithms aimed at eliminating the need for smartphone passwords with face- and iris-recognition. For over a decade, FotoNation has been licensing the “red eye” reduction algorithms used by Nikon and…

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Ericsson to Cut 3,000 Jobs in Sweden

  Change in operations and adjustment of competence to meet technology shifts, new customer groups and a continued increased proportion of software development. Ericsson intends to reduce 3,000 positions in production, research and development (R&D) and sales and administration – combination of voluntary and forced reductions as well as other measures such as outsourcing. Ericsson…

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SIA: Semiconductor Industry Posts Solid Growth in August

The Semiconductor Industry Association (SIA), representing U.S. leadership in semiconductor manufacturing, design, and research, today announced worldwide sales of semiconductors reached $28.0 billion for the month of August 2016, an increase of 3.5 percent compared to the previous month’s total of $27.1 billion and an uptick of 0.5 percent over the August 2015 total of $27.9 billion. August marked the market’s largest month-to-month…

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Gamers Drive VR Hardware Growth

A new Juniper Research study has found that hardware revenues from VR (Virtual Reality) headsets, peripherals and 360º cameras will reach over $50 billion by 2021, up tenfold from an estimated $5 billion in sales this year. This rapid growth will arise from a widespread adoption of VR by smartphone users, and the high unit prices commanded by headsets for PCs…

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